![]() ![]() Check the 3D view (in 'textured' mode) to make sure you got the right one. Now left-click "Texture Projection (Explicit UVWs)" to select it, then press your "Delete" key to delete it. Press "8" to open the Scene Explorer, then navigate to the Texture Projection like this: -> Cube (or your base object) If you mess up your texture mapping and want to start over:ฤก.Press "Alt+7" to open the XSI Texture Editor window.in Image-Texture tab>Texture Projection press "New" and select Unique UVs (polymesh) (close the Image window). ![]()
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